![]() ![]() Simple move fixes all this but add the “falling through the floor” problem. I need to figure out a way to constantly apply gravity while idle and going down slopes. Also I can’t control the air movement when jumping like I do with controller move. Yea he still falling through the ground when using simple move. The built in character controller does not work correctly with moving platforms. Create your own KCC config asset via the context menu under Create > Quantum > Assets > Physics > CharacterController2D/3D. It also has several properties we can adjust in the inspector, the three most important being Skin Width, Height and Radius. We can add the character controller component to the player object and a sphere collider is added with it. this isn't good, what if someone plays my game without plugging in their laptop? I'll have to BUILD the game and test that out. With that said, theres some nice tutorials teaching how to make a custom character controller, which lets you tweak a bunch of things (Theyre not super easy to understand if youre a begginner, though) Catlikecoding tutorial on 3D movement. But why recreate the wheel when Unity provides a ready made character controller for us. ![]() If i plug in my charger to my laptop, the framerate increases and apparently the coding in unity gets better too because it doesnt happen as long as my laptop is plugged in. The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline. If I jump WHILE moving and continue moving, he won't fall through floor. player character, in third-person 3D game 190198 creating animator controller 194197 defining animation clips in imported model 192194 writing code that. I know Controller Simple Move ignores Y coordinates but he should stop when landing on the floor (like he did when I use "Controller Move".Īlso I see it only happens if i jump in place. any ideas? I'll keep tinkering in the meantime. If i jump, on landing, he just falls through and keeps falling down to the shadow realm (lol). Ok I seem to have fixed this by using Controller Simple Move ![]()
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